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Don’t let combat become a grind. Sarcasm the primary elements of humor shirt It was a 4 person party and it took so long to get through people’s turns that even if the rogue and I had been fighting, it would have been fifteen minutes of sitting around waiting on our two minutes of “I roll attack, then I roll damage” before getting back to our game of cards. DMs need to put a limit on how much time flipping through books and arguing about rules they’re willing to allow before someone takes their action and it moves to the next player. If you don’t, the whole group starts to tune out until they’re allowed to participate and that’s not fun for anyone. You may plan an encounter without realizing that you’re shutting down one or more of your players. You may have an idea for how the players could handle the encounter that they’re just blind to. For whatever reason,
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if you find yourself facing players Sarcasm the primary elements of humor shirt who have stepped away from the table because the encounter feels hopeless or unwinnable, change the encounter.You’re the . You’re not a prisoner of rules and books and things you wrote down on a sheet of paper before the game. The encounter is taking forever and no one is having fun and the monster still has half its hitpoints? No it doesn’t. The monster will die on the next hit no matter how much damage it deals. Your players have missed seeing the macguffin in the room that will allow them to defeat the invulnerable foe? Start dropping more hints about it. I promise you, a few rounds into combat most of your players have forgotten your detailed description of the room the monster is in.